🖥 Behind port 2374
No BBS. Just the game.
The MugenMUD server is a modern, standalone host for the classic 1.11p engine. There's no Worldgroup menu to wade through: you connect, you log in, you play. Everything new is added from the host side, around the engine, so the game underneath plays and calculates exactly the way your hands remember.
Connect in a minute
- Open any telnet-capable client and connect to
mugenmud.neton port2374. On this site you can just hit the Connect button if your system has a telnet handler. - Use an ANSI terminal, 80 columns wide. 80×25 with a classic DOS (CP437) font looks the way the art was drawn.
- At the login screen, type
NEWto register: pick a handle, enter your password twice, and add an email if you like. One account is one character, named after your handle. - Roll your character: race, class, then gender (male, female or other) and, on PVE, whether to start Lawful.
- Coming back? Answer
Login:andPassword:.Qquits.
MegaMud our package, ready to go /clients/ MudPlay + our game data set /clients/ PuTTY Session > Host mugenmud.net Port 2374, type Telnet Window > Translation: CP437 Mudlet New profile, server mugenmud.net port 2374 Windows telnet mugenmud.net 2374 (turn on "Telnet Client" in Windows Features first)
★ What the host adds
Stock engine, modern server
Real accounts
Your login lives in its own account store, separate from the game world, with properly hashed passwords. The server never stores or logs a password.
Fair-play protection
IP tracking per account and per character, an IP ban list, a cool-off for repeated failed logins, and a timeout for idle login screens.
No more daily boot
The daily rollover respawns monsters, renews floor placements, restocks shops and processes banks while you stay connected. You'll see a short pause, and that's it.
Exp/Hr on TOP
The server samples everyone's experience every 15 minutes and fills the Exp/Hr column of TOP with your rate over the last hour of play.
Buy-lives
The Temple Healer (and the healers who share its words) sells buy life: one extra life for 10,000,000 copper, up to nine. Any mix of coins works, and you get change.
Word wrap
Long lines wrap on word boundaries at 79 columns, the way Worldgroup did it, so nothing gets chopped mid-word.
Locked content, unlocked
Races, rooms and spells that were locked behind add-on modules nobody can buy anymore are open.
Gender at creation
Male, female or other, asked right after you pick a class. set gender changes it later.
MegaMud-friendly
Built and tested to play nicely with MegaMud. Every content change ships with matching MegaMud and MudPlay data.
⌨ Player commands
Extra commands, free for everyone
| Type | What it does |
|---|---|
| rm | Your location (map and room), the room's regen time and its light. |
| abil | Every ability on your character and its value. |
| st a | A detailed stat sheet: vitals, resistances, regen, skills and your attack table. |
| align | Your evil points and alignment title. |
| setep min|max|clear | Set your own EP floor or ceiling. A floor is for evil characters only. Capping with max is PVE-only. |
| dea | Recent deaths around the realm. |
| mn <name or #> | Find a monster that's alive anywhere right now. Handy for roaming one-of-a-kind bosses. |
| pool | Combine your small coins into a smaller stack of higher denominations. |
| drag <player> | Haul a downed player out of trouble. |
| sys go · sys map | Travel and maps (PVE beta). |
| set statline custom <template> | Build your own prompt line. The in-game help lists the codes. |
| top | The leaderboard, now with Exp/Hr in the last column. |
| gossip | Toggle the gossip channel. |
🔧 Built in the open
A realm that keeps moving
The world is built with our own MugenMUD Editor: rooms, monsters, items, spells, shops, classes, races and the ANSI message screens, with every change carried into MegaMud and MudPlay data the same day.
Bugs get fixed fast. Feedback goes to the drawing board. Got an idea, a room you want to write, or a bug that ate your character? Bring it to the Discord.
Crimson Protocol Discord