📊 For the number crunchers
Look it up. Do the math.
Clients walk you around. These are for the planners: the players who want to compare every item, price every monster and work out their EXP per hour before they log in. Both sets are built from the realm itself, so the names and numbers match what's in the game.
★ Data set 1
MME database
MMUD Explorer (MME) is the classic lookup and calculator tool: monsters, items, spells, rooms, shops, classes and races, with its EXP and combat calculators on top. It reads its world from an Access .mdb database.
Ours is the MugenMUD realm written in the same Nightmare-format .mdb that MME and other tools already read, so every renamed area, monster and item shows up under its MugenMUD name.
Use it for
- Finding where an item drops or which shop stocks it, by its new name.
- Comparing weapons and armour for your class before you spend.
- Checking a monster's EXP, HP and attacks before you walk in.
- Running EXP-per-hour and combat math on stock formulas. The math stays clean.
Setting up MME
- Install MMUD Explorer if you don't have it.
- Unzip
MugenMUD-MME-Data.zip. You'll get one.mdbdatabase file. - Put it in your MMUD Explorer folder, beside the stock data file, and load it from MME the same way you'd load any other data file.
- Keep the stock data file too, if you like comparing. Switch back any time.
★ Data set 2
MMUD Mimic DATs
The original game kept its world in a set of Btrieve .dat files. A lot of older tools only know how to read that format. The Mimic DATs are the MugenMUD realm written out in that same classic layout, so those tools open MugenMUD as if it were a stock install.
Use it for
- Older lookup and mapping tools that ask for a game folder instead of an
.mdb. - Building your own databases, spreadsheets or path tools from the raw records.
- Rebuilding MME or other data sets yourself, if you'd rather not wait for ours.
These are data files for tools. They aren't a server and they hold no player data.
Setting up the DATs
- Unzip
MugenMUD-Mimic-DATs.zipinto an empty folder of its own, for exampleC:\MugenMUD-DATs. - Point your tool at that folder wherever it asks for a game or data directory.
- Leave the files read-only. If a tool wants to write to them, give it a copy.