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🧙 Seventeen races

Pick your blood.

The thirteen you know, four you don't, and a few old faces under new names. Every race's stat ranges were rebuilt so it finishes its stats around level 80, and every racial ability and EXP price was redone in one pass so no pick is a trap.

NEW!Troll, Fae, High-Elf, Duergar RE-FORGEDSaurin (was Kang), Sekhari (was Nekojin), Eremite (was Gaunt One), Wood-Elf (was Elf)
Reading the cardsBars show each stat's starting minimum to its level-80 maximum on one shared scale (0 to 210, the Troll's Strength cap). EXP is the surcharge on top of your class: a +25% race on a 120% class levels at 145%.
Human portrait

Human

No surcharge

Humans came to these shores as settlers from across the ocean, fleeing a homeland that a terrible curse was dragging down into chaos. The long months at sea hardened them against wind and water, and their children carry the same hardiness. They have no inborn strengths or weaknesses, can excel at any calling, and pay no experience surcharge.

STR40–120
AGI40–120
INT40–120
WIL40–120
HEA40–120
CHA40–120
  • Resist Water +20

Finishes its stats around level 78.

Dwarf portrait

Dwarf

+25% EXP

Dwarves are an ancient, solitary folk - stout, stubborn, and slow to anger, but terrible once roused. Born under the mountains and raised at the forge, they shrug off fire and falling stone, their iron will grants strong defense against magic, and their broad backs carry more than their size suggests.

STR50–130
AGI30–110
INT30–110
WIL50–145
HEA50–145
CHA30–105
  • Magic Resist +10
  • Night Vision
  • Encumbrance +20%
  • Resist Fire +15
  • Resist Stone +15

Finishes its stats around level 83.

Troll portrait

Troll

NEW!+25% EXP

Trolls are the apex of raw might - hulking, thick-hided, and possessed of a flesh that knits itself closed as blades open it. Nothing in the realm hits harder, and their eyes are made for the dark caves they crawl out of. They are also slow and dull, and they burn: fire undoes the regeneration that makes them terrible.

STR75–210
AGI15–70
INT15–50
WIL20–85
HEA65–180
CHA15–50
  • HP Regen +30%
  • Resist Fire -30
  • Night Vision

Finishes its stats around level 78.

Halfling portrait

Halfling

+40% EXP

Halflings are small, cheerful and far quicker than anyone expects. No race is nimbler on its feet; they slip past notice, out of the way of blows, and get two strikes in while a bigger fighter is still winding up - as if forever hasted, and nearly impossible to slow. Their arms are weak and their frames light, but a halfling that does not want to be found, or hit, is very hard to argue with.

STR20–75
AGI60–180
INT30–110
WIL40–120
HEA40–120
CHA40–120
  • Stealth
  • Dodge +10
  • Attack Speed +17%

Finishes its stats around level 82.

Fae portrait

Fae

NEW!+35% EXP

The Fae are slight, luminous things out of the old wood - not the greatest reservoirs of magic in the realm, but by far its finest instruments. Every spell a Fae casts bites deeper than the same words in another mouth, no chain of binding has ever held one, and they flit from blows on quick wings. Steel, however, is not their art, and a fae body breaks easily.

STR15–50
AGI60–165
INT55–170
WIL45–120
HEA25–60
CHA45–130
  • Spell Damage +20%
  • Freedom
  • Dodge +10

Finishes its stats around level 78.

Half-Elf portrait

Half-Elf

+15% EXP

Half-Elves blend human adaptability with elven grace - balanced in mind and body, deep enough in mana to cast, and at home in nearly any calling. They walk easily between two worlds, belonging fully to neither but capable in both.

STR40–105
AGI45–130
INT45–130
WIL40–120
HEA30–125
CHA50–130
  • Max Mana +10
  • Night Vision
  • Mana Regen +5%

Finishes its stats around level 80.

Dark-Elf portrait

Dark-Elf

+40% EXP

Dark-Elves are a sinister offshoot of elvenkind, dwelling in the deep places. Brilliant and agile, gifted in stealth and magic with the keenest night-sight of any elf, they strike true and strike deep - and they are feared and distrusted for every bit of it. Their talents run so wide that few ever master them all.

STR40–105
AGI50–145
INT50–145
WIL30–125
HEA30–110
CHA40–135
  • Night Vision
  • Stealth
  • Critical Hits +1
  • Accuracy +3
  • Magic Resist +5

Finishes its stats around level 87.

Half-Orc portrait

Half-Orc

No surcharge

Half-Orcs are powerful and tough, built for war. What they lack in wit and charm they repay in raw strength and stamina, and the orc blood shows in every swing: their blows land a little harder than anyone else's. Born front-line fighters, every one - and they pay nothing extra for the privilege.

STR45–130
AGI40–120
INT30–110
WIL30–115
HEA50–145
CHA30–95
  • Max Damage +1

Finishes its stats around level 80.

Goblin portrait

Goblin

+45% EXP

Goblins are small, sly, and quick-fingered - keen-eyed in the dark and never where you last looked. Nimble and cunning where they cannot be strong, they thrive by stealth and misdirection, and no race but the deadliest puts a blade between the shoulders more surely. They leave the standing fights to bigger fools.

STR30–85
AGI55–150
INT45–140
WIL40–120
HEA40–120
CHA40–120
  • Night Vision
  • Stealth
  • Critical Hits +1
  • Backstab Accuracy +25
  • Backstab Min Damage +5
  • Backstab Max Damage +10

Finishes its stats around level 80.

Half-Ogre portrait

Half-Ogre

+25% EXP

Half-Ogres are giants among the playable folk - colossal strength and bottomless stamina wrapped in slow wit. They wade into battle and simply do not fall, trading cleverness and charm for the power to break anything in reach.

STR70–175
AGI20–75
INT20–75
WIL25–85
HEA60–180
CHA25–70
  • Magic Resist +15
  • Damage Reduction +2

Finishes its stats around level 75.

Saurin portrait

Saurin

RE-FORGED+25% EXP

The Saurin are a proud reptilian warrior-race of the southern swamps, strong and hardy, with natural poison immunity and a scaled hide that turns blows unaided. Swamp-born and cold-blooded, they swim like fish and slow in the cold. They count the serpent-worshipping Kesh'tal as a fallen branch of their own blood, and hunt them without mercy.

STR55–140
AGI30–110
INT30–110
WIL45–130
HEA50–130
CHA30–105
  • Immune Poison
  • Damage Reduction +1
  • Armor Class +5
  • Resist Water +15
  • Resist Cold -10

Finishes its stats around level 79.

Gnome portrait

Gnome

+20% EXP

Gnomes are small, clever tinkerers with a gift for locks, gears and other people's business. Sharp of mind and quick of hand, they spot a tripwire at a glance and take it apart for the spring inside, and there is no lock in Oakhaven a curious gnome has not at least looked at twice.

STR35–110
AGI45–130
INT45–130
WIL40–120
HEA40–120
CHA35–110
  • Magic Resist +5
  • Night Vision
  • Picklocks
  • Find Traps
  • Disarm Traps

Finishes its stats around level 78.

Wood-Elf portrait

Wood-Elf

RE-FORGED+40% EXP

Wood-Elves are the free folk of the deep forests, long-lived and quietly proud, who left the halls of their high-born kin for the green dark. Swift and unseen among the trees, no snare or binding holds them for long, and a wood-elf hunter is on top of its quarry before the quarry knows it is hunted. Their bodies are lighter than their spirits, and they tire of a long brawl.

STR35–110
AGI50–145
INT50–145
WIL40–120
HEA30–95
CHA50–145
  • Night Vision
  • Stealth
  • Freedom
  • Backstab Accuracy +10
  • Backstab Min Damage +5

Finishes its stats around level 83.

Sekhari portrait

Sekhari

RE-FORGED+40% EXP

The Sekhari are cat-folk of the deep desert, distant kin of the riddle-keeping sphinxes of the dunes. Lithe, silent and patient, they hunt by night and strike with a ferocity that belies their grace; few can follow them or land a blow on them. The desert sun runs in their blood; the cold does not.

STR40–120
AGI60–155
INT40–120
WIL30–110
HEA30–95
CHA50–130
  • Stealth
  • Night Vision
  • Dodge +10
  • Critical Hits +2
  • Max Damage +1
  • Resist Fire +10
  • Resist Cold -10

Finishes its stats around level 78.

Eremite portrait

Eremite

RE-FORGED+20% EXP

The Eremites are a tall, spare, ascetic people of temples and weavers, who live on very little and see a great deal. Their discipline turns aside hostile magic and lets body and mind recover where others would fail. They are brilliant but frail, and they keep to their own counsel.

STR40–120
AGI50–130
INT60–165
WIL50–115
HEA30–85
CHA30–95
  • Night Vision
  • Magic Resist +15
  • Mana Regen +10%
  • HP Regen +20%

Finishes its stats around level 74.

High-Elf portrait

High-Elf

NEW!+25% EXP

High-Elves are the old nobility of elvenkind, few in number and fewer in patience. Deep wells of mana that refill like a spring, and a will like tempered steel, make them the realm's natural casters. They are slender and slight, and they do not forgive a slight.

STR25–85
AGI50–130
INT50–145
WIL45–145
HEA30–95
CHA50–145
  • Night Vision
  • Max Mana +10
  • Mana Regen +15%

Finishes its stats around level 82.

Duergar portrait

Duergar

NEW!+35% EXP

The Duergar are the dark dwarves of the deepest halls, grey-skinned and silent, who traded the forge's roar for the quiet of the hunt. They move unseen through the dark, shrug off magic better than any dwarf, and are enormously hard to kill. Their eyes were made for blackness: fire and its light burn them.

STR50–130
AGI30–130
INT35–95
WIL55–100
HEA50–185
CHA20–70
  • Magic Resist +20
  • Night Vision
  • Stealth
  • Resist Fire -20

Finishes its stats around level 81.

Picked a race? Now find the calling that fits it.

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